Memory curation is critical for preserving culture and identity in migrant communities, yet traditional tools—diaries, photographs, and videos—often fall short in capturing the sensory and emotional depth of memory narratives. To address this gap, we developed MomentsVR, an exploratory probe for creating immersive narratives that recreate personal memory places by capturing space and meaning. In a study with 18 participants from diverse cultural backgrounds, individuals reconstructed personal memories, cultural celebrations, and migration journeys, transforming virtual spaces into personal memory places. Through digital proxy media, including voice annotations and photographs, participants added layers of social and cultural significance tied to their migration experiences, bridging gaps of missing artifacts. We discuss how these reconstructions reflect efforts of feminist history to support alternative narratives, fostering agency for marginalized voices, and offer design implications for immersive narratives, reflecting on how virtual environments can serve as platforms for reclaiming histories.
We here present a gallery of stories authored in the system.
Example stories can be experienced by downloading the associated zip file and importing it into Moments. Please see https://github.com/momentsvr/demo for instructions.
This story starts in the kitchen where the author describes how their different Christmas traditions are influenced by their roots.
Snow is an integral part of Christmas for the author, so they reminise about snow at christmas time over the years.
Here the author describes Christmas eve.
The narrative starts on a street in a large Canadian city which Bangladeshi people decorate for the celebration. 2D images show the decorations and food that are found at the festival.
Viewers transition to Bangledesh where moment captures how the people prepare the roads and buildings with designs for the celebration.
On early morning of Pohela Boishakh people gather with big decorations for a rally. To set the tone of the festivities, this moment includes music from the festival.
This story starts at the author's old home. They replicate how it was from their memory by using pictures of found on the internet, for example of a cherry tree that they add to the backyard or a specific brand of car they used to have.
The author recreates a scene from their memory of hiding among the corn stalks in the Garden. They include a model of a tree that's like the one they used to climb in the garden of their old home.
Here the author shows a scene of their new home. The teleporter to the right brings the author to another scene with reminiscences about the move.
This visualization makes heavy use of blurring to conceal parts of the surround image that do not match with memory, due to the surround image having been taken at a different time than the Market photos.
Using the color brush tool, the French market location is augmented with snow.
Ambient christmas music helps give the market the feel of Canadian Christmas.
This is a small sample of the participants' stories. These cannot be experienced for privacy reasons as they contain participant voice recordings.
P3 begins their story at an old childhood home. The Google street view image has change significantly, so they made use of blurring to conceal parts of the sphere that are no longer relevant, and focus on the building they used to live in.
P3 then transitions the viewer to the road that leads to their friends house, taking the viewer through a park they remember.
This journey is constracted with the streets of the neighbourhood they lived in in Canada, which are drab by comparison.
P9 made the most extensive use of the features available in MomentsVR, using the annotation tool to add red clothing to people, and adding ambient sound to better elicit the feeling of riding the subway at New Years.
P9 also included ambient audio for the fireworks, contextualizing it by attaching it to the image of fireworks. They used audio narration to include a phrase commonly used by children when receiving red envelopes.
The author used the scissors tool to copy and paste a particular dish, replicating it to produce the sense of abundant food at new years.
P16 made extensive use of proxy media, specifically spherical images, pictures, and audio found online, to create the feeling of being in their home country. They wanted to emphasize this particularly, as they found that the culture of the Kazakh diaspora in Canada is very different than in Kazakhstan.
P16 emphasized the games that are unique to Kazakhstan, including bird hunting, bringing the user high above the bird hunting grounds to see the beautiful scenery.
We used the MomentsVR system as an exploratory probe to investigate how immersive storytelling could support narratives of migration. Here we present the materials used for this evaluation. For the findings, please see the publication.
We distributed the following recruitment message through various local email and messaging channels: Recruitment Letter
We followed this protocol in conducting the studies. As the interview portions were semi-structured, the questions given in the protocol served as guidelines for the direction of questioning: Study Protocol.
Demographics were collected with the following instrument: Survey
Participants were presented with the following tutorial slidedeck